Anima v3.5.4 Changes are:
UE4® Plugin: Added support for Unreal Engine 4.22.
UE4® Plugin: Fixed a bug when using anima® QuickDrop panel.
3DS Max Plugin: Added support for 3DS Max 2020.
3DS Max Plugin: Added multiple selection support in alive™ background sync.
3DS Max Plugin: Fixed scene param errors of scenes re-synchronized with alive™.
3DS Max Plugin: Fixed geometry sync bug in scenes including a dot in the filename.
3DS Max Plugin: Fixed rare crashes when starting a project with alive™ connection.
3DS Max Plugin: Improved alive™ performance when using interactive renderer.
3DS Max Plugin: When expanding an .anipack, the .aniproj path is updated accordingly.
3DS Max Plugin: Fixed offsets of multiple scenes when their name started with a number.
3DS Max Plugin: Fixed material normal maps for newer versions of Redshift.
Cinema 4D Plugin: Improved materials for Redshift.
Cinema 4D Plugin: Improved materials for Octane.
Cinema 4D Plugin: Support for textures with paths containing non standard ascii chars.
Cinema 4D Plugin: When expanding an anipack the aniproj path is updated accordingly.
anima: Improved material support for custom models.
anima: Option to choose all the fingers manually in the Bone Matching window.
anima: Added a “don’t ask again” option to lock/unlock dialog.
anima: Fixed normal maps on VRScene export.
anima: Improved reliability in the scene backup method scheme.
anima: Fixed grouping actors in locked areas.
anima: Fixed wrong scale visualization after importing some custom FBX models.
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Reviewed by CGRecord
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