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Soft8Soft released Verge3D v2.6 for 3ds Max and Blender

[ #Blender #3dsMax ]
Verge3D is a real-time renderer and a toolkit which allows for creating rich interactive experiences running on websites. Among the main features of this new framework are top-class photo-realistic graphics, codeless approach to creating interactivity, scripting, efficient web-friendly format for loading assets, seamless integration with website builders and strict cross-platform interoperability.

>> See Also: TyFlow for 3ds Max

Changes for v2.6 are:
- Adds support for the Composite map
- Adds support for horizontal rotation limits for the camera
- Adds support for different System and Display Unit scales (not only meters)
- Export has been significantly accelerated (up to 2-3 times)
- Adds support for bump maps in physical materials
- Updates the Open Graph metadata for the default Player app
- The Puzzles editor now consists of 2 tabs/workspaces
- Adds a new puzzle that allows for deeper customization of an application
- Adds a puzzle that configures the preloader
- Fixes a crash in Max 2015 and 2016 with UVW Map and Editable Poly modifiers in the scene
- Fixes annotations that were visible behind the camera
- PBR roughness now works properly on iOS

More about Verge3D on Soft8Soft's Website

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Soft8Soft released Verge3D v2.6 for 3ds Max and Blender Reviewed by Unknown on 04:27 Rating: 5

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