>> See Also: Pflow particle skinner tutorial
* Every operator is fully multithreaded
* Tons of new operators, featuring things like a granular solver, cloth, rope, proper path follow, DLA growth, constraints, etc
* Spline operator and a super fast spline meshing modifier for converting particle trajectories/neighbors/constraints/etc into spline meshes
* Up-to-date PhysX support
* Voronoi fracture, brick fracture, boolean fracture, convex decomosition, etc, built-in
* All of PFlow's terrible O(n^2) operations that make it totally unusable for productions have been properly accelerated (mesh collisions, nearest neighbor searches, surface lock/bond, etc)
* No more hidden PFlow operator/event nodes in the scene to manage, each flow is fully self-contained
* Tons of extra control has been added to all the base operators, and each operator has timing activation controls
* A C# script operator that executes nearly as fast as native c++ and that supports multithreaded scripts
* VRay instance rendering support, GPU instancing in the viewport (easily display 100s of millions of polys in the view no problem)
* Super fast auto-caching, similar to how Houdini caches things on the fly
* PhoenixFD grid support, PRT import/export
* Simulation retiming
* A custom file caching system that is often hundreds/thousands times smaller in file size than alternative systems like xMesh
Developer is planning to release a public beta version once it gets a little more feature complete. Still working towards adding things like crowd simulation support, ragdolls, etc. More detail can be found here!
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TyFlow for 3ds Max
Reviewed by CGRecord Team
on
03:53
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