Check out the video showing the presentation of Robert Magee at GDC 2018 about the best way to bring procedural tools into Autodesk Maya and Autodesk 3DS Max using Houdini Engine for Autodesk Maya and 3ds Max. Build digital assets in Houdini then open them up in their favorite app while the Houdini Engine plug-ins run under-the-hood to deliver game-ready content.
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