>> See Also: RayFire Old (1.71) vs New (1.81) dynamic simulation workflow
Feature are:
-Bullet and Nvidia PhysX support via RayFire user interface allows You to create Rigid Body simulations, affect on objects during simulation by Forces, Space Warps and Mouse Cursor.
-Interactive Demolition System. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength during simulation. Each fragment can be demolished further with proper amount of collision strength.
-Shatter modifier. Tetrahedron based damaging and fragmentation.
-Voronoi modifier. Interactive realtime Voronoi shatter modifier.
-Bricks modifier. Allows to quickly fragment geometry to Bricks or Stones.
-Cache object. Allows to cache geometry and animation in single file to store it outside of scene.
-Trace object. Image tracing to fragments.
-Clusters modifier. Groups simple fragments into more complex clusters.
-Bomb helper. Allows You to create all kinds of explosions.
-Fragmentation types. Irregular, Uniform, Voronoi, Wood splinters, Radial, Bricks fragmentation types. Ability to draw cuts over your objects by mouse.
-Asperity modifier. Adds detalization to simple geometry and makes them much more realistic.
-Slice modifier. Advanced Slice modifier with all features You may need.
-Cracks modifier. Animated 3D Cracks inside refractive object.
-Voxels modifier. Creates voxels using geometry volume.
-Particle Flow support. Generates geometry objects on particle death and dynamically continues their animation.
-Fragmentation by Shapes. Allows to use Shapes as stensil to fragment objects.
More detail here !
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RayFire 1.81 for Autodesk 3ds Max 2015 – 2018
Reviewed by CGRecord
on
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