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V-ray 3.6 for Autodesk Maya

[ #ChaosGroup #Vray #AutodeskMaya #Maya #Rendering ]

After the latest version for 3ds Max, Chaos Group has announced the release of V-ray 3.6 for Autodesk Maya, an update to its leading renderer. Now you can render on NVIDIA CUDA GPUs, CPUs or a combination of both with the new Chaos Group's Hybrid Rendering Technology in this version. New improvement for lighting selection that allows for rendering individual lights or groups of lights as separate render elements, viewport 2.0 improvements, and MDL materials.

>> See Also: V-Ray v3.6.2 for Max 2013 to 2018

New and improved features include:

Full Light Select Render Element – Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.

Cryptomatte – Automatically generate ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in Fusion or Nuke.

NVIDIA NVLink – Supports shared GPU memory across NVLink compatible graphics cards.

MDL materials – NVIDIA’s universal material format is now supported in V-Ray for Maya, allowing designers to apply MDL materials authored in programs like Substance Designer to their assets and scenes.

Viewport 2.0 improvements – V-Ray lights can now illuminate objects in Viewport 2.0, making light setup much easier. Direct support for environmental reflections and V-Ray materials have also been added.


This free update for V-Ray 3.x customers is compatible with Maya 2018.
Visit Chaos Group’s website to get the full details on this latest release.

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V-ray 3.6 for Autodesk Maya Reviewed by Unknown on 01:45 Rating: 5

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