Features:
• Fully Scalable: Rigs can be scaled up or down from root controller.
• Free Chest: Chest stays in place if parent controller moves, rotates or scales. As default chest moves with parent controller.
• Rotation Absolute/Relative: When “Free Move” disabled, chest orientation is affected from its parent rotation depends on slider value
• Pivot Self/Parent: When “Free Move” disabled, chest controller can be rotated between self and parent pivot depends on slider value.
• Curve Weight: Distributes spine bone tan weights between top and bottom controllers. Spine bones follows more or less spine controllers depends on slider value.
• Spine Squash: Spine bones squashable depends on slider value.
• Constant Space: Spine bone positions are distributed equally or bezier between top and bottom controllers.
• FK Arm Absolute/Relative: FK arm orientation is affected from its parent rotation depends on slider value.
• Soft IK: It prevents IK arm or leg from poping.
• Pole Snap: Knee or elbow sticks to IK pole controller depends on slider value
• IK/FK Match and Switch: It blends or snaps between IK and FK controllers.
• Arm Squash: Twist bones squashable depends on slider value.
• Curvy Arm: Arms and legs can be curvy depends on slider value. Twist bone positions are distributed equally or bezier between top and bottom controllers.
• Twist Orientation Up/Down: Twist bones follow orientation of child or parent bones depends on slider value.
• Stretchy FK Chains: Bones stay in place or reaches to its controller depends on slider value.
• FK Chain Absolute/Relative: Chain orientation is affected from its parent rotation depends on slider value.
• Dynamic Spring Parameters: It makes chain dynamic.
>> See Also: Skinning a Rigged Character in Maya
More 3ds Max Plugin [post_ad]
InstantRig v1.1 for 3ds Max 2014 to 2018
Reviewed by Unknown
on
07:20
Rating:

No comments: