Changes in Anima 2.6.1
• anima: Fixed an issue where the simulation would crash under specific conditions when using individual path locking and clustered actors.
• anima: Sped up significantly the geometry surface detection process by implementing multithreading to it.
• anima: Fixed an issue where the scenes panel would crash if a rename action was active before performing other actions.
• anima: Fixed an issue where geometry with coplanar polygons would not be detected properly as a surface.
• anima: Fixed an issue where the exporter module would not work correctly if the scene was cropped.
• anima: Fixed an issue where project packs could not be imported when a project wasn’t open already.
• anima: Fixed an issue where the minimum value would not be displayed correctly for some sliders in the properties panel.
• anima: Fixed minor style issues to make the user interface more consistent
Read a full list of new features in Anima 2.6.1 in the online release notes
>> See Also: Anima 2.6 for 3ds Max and Cinema 4D
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ANIMA 2.6.1 for 3ds Max and Cinema 4D
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