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V-Ray 3.7 for Nuke 11.1

[ #Vray ]
Chaos Group has unveiled V-Ray 3.7 for Nuke 11.1 for Nuke. With new progressive rendering you can fine-tune renders faster than ever before. And you can create realistic hair, and complete 3D characters, directly within Nuke for the very first time.

>> See Also: V-Ray For NUKE tutorial: Rendering, Optimization

New Features

-Support for Nuke 11.1
-VRayLightLinker: Support for light linking
-VRayTexRamp: Support for multipoint ramp texture
-VRayMtlHair: Support for hair shader

-VRayHairSampler: Support for hair sampler
-VRayCamera: Support for dome camera

Modified Features

-VRayProxy: Add flip axis option
-VRayProxy: Improve hair support with full viewport preview and per-object/per-id scenegraph
-VRayVRScene: Add support for global material override
-VRayVRScene: Add support for override snippet
-VRayRenderElement: Add possibility to customize Nuke layer name on VRayRenderElement node creation
-VRayTranslator: Automatically reuse the region of interest of the active viewer if enabled
-VRaySunSky: Add Filter color for Aerial Perspective
-VRayRenderer: Add console and file log verbosity control

Bug Fixes

-VRayCryptomatte: Fix rare cases of unidentified selected matte object in Cryptomatte plugin despite being available in the manifest string
-VRayProxy: Reloading a new proxy file does not update the viewport preview
-Animated parameters are not properly exported with single frame export
-Incorrect frame exported on animated parameter when motion blur is enabled
-Unwanted keyframe is created for animated knobs when linked or when modifying knob animation curve
-Missing light select render element with modified VRayCamera when rendering through command line
-Incorrect diffuse shading of textures with alpha channel used directly as geometry material
-Command line rendering of animated sequence with scene using LightSelect crashes after 1st frame

Availability


V-Ray 3.7 for Nuke 11.1 is available here
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V-Ray 3.7 for Nuke 11.1 Reviewed by CGRecord Team on 03:25 Rating: 5
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