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ExoSwitch Constraint introduces bidirectional constraints to Maya

[ #Maya #Autodesk #Rig #Animation #script ]
ExoTools has released "ExoSwitch Constraint", a Bi-Directional constraint for Maya. This constraint introduces a new paradigm for character rigging and animation. The ExoSwitch Constraint system is by nature a bi-directional constraint built to give users the ability to determine "direction" on the fly.

And to remove the problem of delivering a character into the pipeline in a pre-determined state, the constraint fully supports animating which transforms at any given time to represent the drivers of the system. Using masks, the constraint itself can be configured on the fly giving unprecedented versatility and simplicity to the Character Technical Director and Animator.

>> See Also: Splash FX Pro for Maya

Availability
The plugin is available on the Autodesk Store for a 30-day trial but can be purchased for $120 from here.
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ExoSwitch Constraint introduces bidirectional constraints to Maya Reviewed by Olumide Ogeye on 13:30 Rating: 5
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